#ifndef FIELDMAP_H
#define FIELDMAP_H
#include "MapObject.h"
#include <string>

class FieldMap {
public:
    FieldMap(int row, int columns);
    ~FieldMap();
    MapObject get(int x, int y);
    void generateMap();
private:
    int         mRows;
    int         mColumns;
    MapObject **mField;
};

#endif // FIELDMAP_H
